arrowhead42 opened this issue on Sep 11, 2020 ยท 16 posts
arrowhead42 posted Sat, 12 September 2020 at 2:37 PM
Hi Eldritch, well we can rule out the scaling issue I think... I did as you suggested, and I imported both of my rockets (wings extended and wings retracted) in their native .obj format, and both are the exact same size. And last night I checked out something you addressed here; I imported the .obj, saved it as an unparented prop, then imported the morph target I'd created, and the exact same thing happens... when turning the dial to extend the wings, the entire rocket shoots up into the air. Retracting them brings it back to it's starting position. So, it's also not an issue with it being a parented prop.... it happens whether it's parented or not. It's been a long time since I tried making a conforming figure of any kind, and the process as you've outlined it here seems a bit daunting... I'm sure I'm overthinking it, though
Here's the link to my freebies: https://www.renderosity.com/mod/freestuff/?uid=493127
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