TheBlueSkyRanger opened this issue on Sep 10, 2020 ยท 17 posts
RedPhantom posted Sun, 27 September 2020 at 4:01 PM Site Admin
TheBlueSkyRanger posted at 3:35PM Sun, 27 September 2020 - #4400446
That said, if I can ask -- I'm seeing models that are marked "rigged." Am I correct in assuming that this is like 2D animation in that, if something is rigged, it has a "skeleton" structure attached to it that enables control and movement, and if it isn't rigged, I will have to add the skeleton myself to make it functional? If I do have to add a skeleton, whether because the download doesn't have one or I create my own model, how difficult is it going to be to do this?
If something is rigged, it has a skeleton as you said. It can be posed, portions of it moved, waving hands, opening doors etc. If it doesn't, you can still move it around, turned, scaled. It also can have morphs to allow some changes, like static hair may have morphs to simulate wind blowing it or to help it match the bending of the figure. There are also dynamics (cloth room or bullet physics) and magnets that can allow movement.
So, let's say that I am creating a fan animation, Star Trek Meets The Orville (I'm not doing this, and besides, I'd be surprised if there weren't already people working on something like this). So I could create a folder, say, on the desktop called STvTO. Inside this folder, I create another called "runtime" (case sensitive, I'm assuming). And into this folder I drag and drop all the asset files I get, putting each of the geometries into a "geometries" folder and so on. Or I could simply rename each asset folder as long as there is a runtime folder in the top level inside that folder and I'm willing to take the risk of things getting unweildly and confusing to handle. Am I right so far?
You can have a setup like this:
The name Pauline can be changed to anything. The other folders need those names. it doesn't matter if it is capitalized or not. In each of these folders, you can have other unique folders. Such as I have runtimes for each of my figures. In each clothing is sorted by genre, modern, historical, fantasy, sci-fi, etc.
You can also move the files in the library folders to other library folders. You will find hair that comes in the character folder because it is rigged. You might decide to move it to the hair folder so you only have to look in one place to pick out the hair you want. If you do this, don't forget to move the corresponding png file with it. Also this only is more the folders under the library. It doesn't include the textures or geometries.
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