Poserman12 opened this issue on Sep 28, 2020 ยท 12 posts
ockham posted Thu, 01 October 2020 at 3:30 PM
Interesting effect. Looks like OpenGL's hardware shading is trying to handle a masked displacement that covers and exposes parts of the surface. The hardware shading doesn't do very well.
Here's my Arcade Hotel, which uses a similar technique, in OpenGL with hardware shading on, then rendered in Firefly.