Forum: Poser - OFFICIAL


Subject: Funky colors in preview

Poserman12 opened this issue on Sep 28, 2020 ยท 12 posts


ockham posted Thu, 01 October 2020 at 3:30 PM

Interesting effect. Looks like OpenGL's hardware shading is trying to handle a masked displacement that covers and exposes parts of the surface. The hardware shading doesn't do very well.

Here's my Arcade Hotel, which uses a similar technique, in OpenGL with hardware shading on, then rendered in Firefly.

render.jpg

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