EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
NikKelly posted Sun, 04 October 2020 at 9:02 AM
{Sigh...} Into October, 'MakeHuman' still not full-release, so PP_11 FBX compatibility unclear. No clue to P_12's take on FBX. In fact, no more news on P_12.
My hunt for an MTL-friendly CAD seems to have found a winner, but 'unexpected domestic expenses' forcing deferral...
Rendo has several more $$ 'fun' outfits for LaF/LeH, but wardrobe not reached 'synergic' zone. Needs MFD-equivalent to spawn a zillion DIYs ??
And, I hope P_12 has better trash collection, given non-reproducible weirdness after rendering complex sets. Such as RM/DE mega-poly OBJ game-rips, his latest DA freebie making ~25K texture calls to, thankfully, only ~90 material PNGs. Or JPGs, if spend five minutes batch-converting them with eg Irfan View, then editing MTL with Notepad. Upside, I could edit the ~9 MB OBJ's deep, deep F: mis-call to ~14 KB MTL with Wordpad, so everything then auto-loaded. Phew !!
A binary FBX cannot be inspected / tweaked freely. So, P_12 needs a way to point FBX I/O at misplaced textures folders...