wolf359 opened this issue on Oct 02, 2020 ยท 26 posts
wolf359 posted Mon, 05 October 2020 at 6:33 AM
I used to develop clothing content for the Daz genesis figures before my complete migration to the Reallusion/CC3 Eco system and as most clothing is more or less "organic" modeling ,I dont use/need the Hard ops tools for that type of content.
However for detailed props or entire environmental sets, the hard ops tools offer a tremendous advantage over the "vanilla" Blender modeling tool set in terms of speed & efficiency for keyboard based workflows.
In my particular case , having a content creation tool that also happens to have three render engines(Realtime EEVEE &,Cycles,Radeon pro for high quality path tracing) allows me to greatly simplify my pipeline & ignore any any concerns about matters like N-gons or any other procedural/application specific solutions.