infinity10 opened this issue on Oct 18, 2020 ยท 28 posts
wolf359 posted Sun, 18 October 2020 at 6:39 AM
Import of a standard FBX biped rig has been possible since poser pro "Game Dev" IIRC
But here is the thing,?
That is not literally a Genesis 8 female you have rendered there in poser 11, but merely a saved out copy of a basic Rigged biped figure that resembles the Character you exported from Daz studio.
All of the Multi-gigabytes of JCM & HD morph Data that makes the Genesis Characters look ,and perform so well in Daz studio by live streaming them into the character in realtime, have been left behind in your Daz studio Data folder
Her elbow joints look like over cooked macaroni, worse than V4 in Poser IMHO?
This is not what most people mean when they say they want "Genesis support in Poser"
Sure.. Daz has recently released a set of specific plugins to send Genesis 8 figures to other programs Like Blender and Maxon C4D Autodesk Max and created new forums for user to discuss those apps.
Those plugins export a Genesis 8 along with the JCM Data and what you get is an uber bloated, 6-19 gigbyte behemoth in C4D or Max that bogs the program down to an unusable crawl.?
Also NONE of the Daz plugins export animation Data to those pro apps where people are more likey to be doing professional animation.
This is the true FAILURE of the Daz genesis figure platform as a desirable solution for 3D/CG professionals needing to work outside of Daz's Kindergarden software ?
Lastly the majority of the poser users, who post here, have Zero interest in any "Genesis solution" that involves having to install,learn & maintain the Daz studio software.