infinity10 opened this issue on Oct 18, 2020 ยท 28 posts
AmbientShade posted Mon, 19 October 2020 at 4:12 PM
randym77 posted at 4:33PM Mon, 19 October 2020 - #4401717
I think the appeal of "versatile" figures is that you can use the same textures and clothing for them. Not a concern for big studios, digital or otherwise.
But I wonder if it's worth it, even for hobbyists. I don't think L'Homme is a realistic male, and I think it's because the original mesh was female.
I don't think that's the reason. The daz figures all use one mesh and they are distinctly male and female.
I did the same with my figures and they're distinctly male and female. Tho I did make some minor changes to each just to achieve better/easier shaping in some areas and to compensate for Poser's broken geometry swapping, but it didn't affect overall rigging. I could remove those changes and have the same results.
wolf359 posted at 4:50PM Mon, 19 October 2020 - #4401725
What would make an optimised Poser figure, >then ? The Daz3D figures and morphs are >computationally heavy, true. The only other >solution is natively rigged figure geometry >inside Poser, but then again, not exactly sure >of that would make them computationally >lightweight.
A native poser figure with alot of morphs could be as computationally heavy as they wanted as long as the figure remains in poser and only invokes the morph Data when called upon with a slider/Dial etc.
This is exactly how the Daz genesis figure function>>>INSIDE DAZ STUDIO<
This is what .PMD files do.