Forum: DAZ|Studio


Subject: Custom morph has X-translation baked in...

takezo3001 opened this issue on Oct 21, 2020 · 5 posts


takezo3001 posted Thu, 22 October 2020 at 12:09 PM

Heatherlly posted at 11:59AM Thu, 22 October 2020 - #4401920

This should be easy to fix. Try the following steps:

– Remove Y and X trans from morph

– Export to Hexagon via bridge

– Zero figure in Daz

– Import (morphed) figure back into Daz

– Save as new morph

You should be able to overwrite the old morph this way. If not, there are a couple of workarounds – just let us know.

PS – I've had trouble getting help from the Daz forums, too. Glad you decided to post over here! :)

Thanks a lot for the suggestion, it pretty much worked, it is often the most simplest solutions that are best, I was going for a more technical solution such as manipulating the properties and some such, as my character morph was ported from a Genesis 3 morph with the JCMs baked in, which is why I wanted a solution for the ported morph, but with this method I can go to the source and port it from there!

Thanks again, and yes, the main Daz forum is a bit hard on getting solutions and I'm glad I posted here, oh, and I used ZBrush via GOZ as I don't have Hexagon installed...