Forum: Poser - OFFICIAL


Subject: Does Poser 11 have a "licensing tool"?

Minyassa opened this issue on Oct 24, 2020 · 14 posts


Minyassa posted Sun, 25 October 2020 at 6:44 AM

RedPhantom posted at 7:36AM Sun, 25 October 2020 - #4402100

I don’t think poser will use render farms. You can send an image to the queue manager on another machine, but it will only go to one machine, not several.

You can also send it to the queue manager on the same machine you use to set up images, which will free up poser for starting the next scene, but with much of your computing power going to the render, poser will likely be sluggish and if you want a busy scene, You may have problems.

Generally I set up scenes during the day and let them render over night. Sometimes I’ve been 4 or 5 scenes behind in the rendering. Then I get to a scene that takes days to set up and I get caught up again. I’ve also sent several scenes to render with the queue manager at the same time when I think they’ll be done before I get up the next day.

I wasn't sure how render farms worked. If it was just a matter of sending a finished pz3 to another machine with the Poser software on it to render, I'd be good. I can easily put scenes together on my own computer, it's just rendering time that's a big issue. I have to share this computer with my partner, so it needs to be available morning and evening and not locked up doing a render. The ones I manage to get done I start first thing in the morning as soon as it's free and they'll be done by evening by the time it needs to be free again, but that gives me a max window of 11 hours, and some of these renders aren't even a third done in that time. There's one I've been working on recently that I even reluctantly reduced in size--I'm not even working that big, it was 1920x1920 and I cut it to 1080x1080, and it still wants to take a few days to render. SSS + DoF + area lighting (I don't know why that's so noisy) + transmapped, reflective SSS hair...it just creeps, and the computer is pretty much unusable while it's rendering.