Forum: Poser - OFFICIAL


Subject: 3D Prints of your Poser-Work

Robert_Ripley opened this issue on Sep 13, 2014 ยท 46 posts


bantha posted Fri, 30 October 2020 at 1:53 AM

You need to make a solid, watertight mesh of the figure anyway. I would do this with ZBrush's dynamesh, Blender has some similar working tools too. I think the voxel remesh feature would work. Another way create a solid hair block would be to surround the hair with a closed mesh (a ball for example), use a shrinkwrap modifier in Blender to roughly bring it into shape and then use the sculpting tools to refine the surface.

Things which I find harder to do is to transfer the data of normal maps back to the model. Low Poly looks crap when 3d-Printed, and the usual cheats for rendering do not work very well.


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