cabled opened this issue on Nov 02, 2020 ยท 25 posts
wolf359 posted Tue, 03 November 2020 at 6:28 AM
@cabled accoring to the release announcment. Poser 12 has Almebic export.
Not sure if that would matter to you ,as you did not mention where you render nor how you are getting you poser figures over to that external environment.
So, to answering your question, without using the render engine in Poser, Poser >makes no sense at all,
For the majority of poser users rendering still images ,I would agree
However there are some people, for whom neither Poser, Iclone or Daz studio is their primary creative 3D software and they tend to be Animators & VFX artists
However Poser, Iclone & Daz studio all offer easy to use premade humanoid figures but may fall short in the other major areas like advanced rendering,particle/ VFX systems etc.
I made a 93 minute feature length animated film exporting Daz Genesis figures to C4D via .obj/MDD export because there was no way I could achieve this level of VFX in Daz Studio.
The final release trailer here:
https://youtu.be/oHFE7dbIOd4
I have dumped Daz and C4D for Iclone/CC3 pipeline and Blender 2.9:
https://youtu.be/igv--GMiUq4
at last in my opinion. You can take the obj file of a G8 out of DS and put it in >Blender, rigg, texture and pose it there and render it with the Blender cycles >engine. From my perspective this is to much work for a little benefit.
In late 2020 ,no person, who has been paying attention,would actually use that method to get a Daz figure into Blender. they would use the the free "Diffeomorphic" plugin by Thomas Larson
or perhaps the free Daz to Blender exporter that Daz has released recently.