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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)
This video may help. https://www.youtube.com/watch?v=hdOiTBurBJc
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I'm looking to create a custom morph dial for a set of boxing gloves I bought a while back. The issue is that the gloves are open by default and use a hierarchical pose to form them into a fist; I'd like to be able to use these gloves with different figures, but other methods have yielded unsatisfactory results. I can use the closed version of the gloves as static props, but then I lose movement.
I also can't simply use two morphs to control this motion (a closed morph and an open morph) because then the transition from open to closed is unrealistic.
So, my solution is to have the regular glove closed, and then use four morphs to smooth out the motion (and more if necessary): 25%, 50%, 75%, and open at 100%. I have the morphs all loaded and working separately, but I have no idea how to combine them into one dial.
What I want to have happen is:
Master dial at 25% = 25% morph at 100%
Master dial at 37.5% = 25% morph at 50% and 50% morph at 50%
Master dial at 50% = 50% morph at 100%
Master dial at 62.5% = 50% morph at 50% and 75% morph at 50%
etc.
I've already done some messing around with the property hierarchy, but so far it's not working how I'd like yet.