ypvs opened this issue on Oct 28, 2020 ยท 84 posts
DCArt posted Thu, 05 November 2020 at 4:19 PM
I thought I'd show this comparison.
On the left side, the outfit is using shaders started in P11 but finished in P12. Poser's Physical Surface node and PBR textures were used to create the clothing materials. Lighting is a Diffiuse IBL light.
On the right side, the outfit has been converted to use P12 Cycles node for the root, and the new Principled BSDF shader. Same textures used in the first example are re-used here. Lighting changed to an area light.