Forum: DAZ|Studio


Subject: Why only Daz studio for content creators

Mason41 opened this issue on Nov 08, 2020 ยท 10 posts


wolf359 posted Mon, 09 November 2020 at 6:16 AM

I can offer the perspective of a person who was clothing content creator for Daz Genesis 1,2,3 and now creates content for the Iclone/CCC base figures ,such as this sci fi/military uniform ,for the CC3 base male, depicted below this post.

Reading the release notes for poser 12 ,one can see alot of boasts about support for rendering on high end ,expensive GPU's, but nothing about improved clothing rigging tools for potential vendors.

What good is a high end RTX card & "Superfly" if you have very old or poor quality content to render with them??

I model my clothing in Blender and import into Iclone CC3 pipeline and click one button and have conforming clothing item with many adjustment features to customize the fit for extreme body shapes.

And there is a similar process in Daz studio's transfer utility with only a few more mouse clicks than CC3 pipeline.

And my CC3 clothing is universal in that ALL of the CC3 figures from Baby luna to the Hivewire Gorilla can wear the clothing .

This is because CC3 and Daz both have unified base figure systems where there are universal standards for us content creators to follow.

Bondware seems to trying to attempt this by rallying around LF/LH however rigging/weighting clothing for them needs to be as easy as it is Iclone/ CC3 or Daz studio and...sorry.... I have tried the Poser "fitting room" and it is not even close to producing the quality results one gets with CC3 or Daz studio's system.?

Also Daz studio is Free.

If a potential vendor wants to support poser he /she has spend $250 USD to buy it first and still have subpar,outdated clothing rigging tools and a smaller market of potential customers who themselves have to buy poser.

Until NOV 22, you can get both Iclone & CC3 pipeline for $200 USD total.

Developing for CC3 gives one access to a much broader market as Reallusion has a stronger foothold in the lucritive video game & animated filmmakers content market

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