Forum: Poser 12


Subject: SSS Help/Advice

sschneew opened this issue on Nov 11, 2020 ยท 21 posts


hborre posted Wed, 11 November 2020 at 10:17 PM

Okay, eyelash is not the culprit. When using Subsurface on the PrincipleBSDF for the skin face texture, that value should be around 0.01, probably lower. That mesh must be very thin to radiate that so much scatter. I ran Subsurface at a 0.015 value for the rest of the body. I would imagine that you would need to set the scale much lower to overcome that artifact. I will try to post something preliminary tomorrow but I'm glad to find a solution.