sschneew opened this issue on Nov 11, 2020 ยท 21 posts
sschneew posted Thu, 12 November 2020 at 8:54 AM
hborre posted at 8:43AM Thu, 12 November 2020 - #4404290
Okay, eyelash is not the culprit. When using Subsurface on the PrincipleBSDF for the skin face texture, that value should be around 0.01, probably lower. That mesh must be very thin to radiate that so much scatter. I ran Subsurface at a 0.015 value for the rest of the body. I would imagine that you would need to set the scale much lower to overcome that artifact. I will try to post something preliminary tomorrow but I'm glad to find a solution.
I am using a 3 layer SSS to represent the three layers of the skin, then mixing them together. While the Deep Red SSS is .03 scale, it is only mixed at 40%. The top two layers are mixed 50%/50%, then specular and oil layers are added on top of that. I added a mask on the Deep Red SSS to remove the effect around the thin eyelids, but it is a P.I.T.A. It feels like this is an error somewhere. Either my shader setup, or the software itself.