ghostship2 opened this issue on Nov 14, 2020 ยท 38 posts
ghostship2 posted Sat, 14 November 2020 at 4:06 PM
@ Mec4D yes, already pointed out in another thread that PBSDF should have a default specular of .5 and that the roughness values adjust how shiny the object is. same way my free super shader works for P11 https://www.renderosity.com/rr/mod/freestuff/poser-11-super-pbr-shader/82690
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740