Forum: Poser 12


Subject: Principled BSDF - some examples

caisson opened this issue on Nov 14, 2020 ยท 125 posts


caisson posted Sat, 14 November 2020 at 9:40 PM

Now I have changed the Subsurface Radius from 0.1,0.1,0.1 to 1,1,1. This setting controls the depth to which the light will penetrate inside the mesh. Higher values mean the light rays will penetrate deeper, and this means that the light will scatter and bounce around inside the mesh further and be more diffuse when it exits, which has the effect of making shadowed areas appear brighter and softer.

sss04-r.jpg

sss04.jpg

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