Forum: Poser 12


Subject: Principled BSDF - some examples

caisson opened this issue on Nov 14, 2020 ยท 125 posts


caisson posted Sat, 14 November 2020 at 10:05 PM

Switching the Radius setting back to scatter red deeper but leaving the Subsurface colour at white gave this result. It appears that the Subsurface colour intensifies the result of the Subsurface Radius settings, and the whole effect is then multiplied by the Subsurface value. As SSS is a volumetric effect, I figure the settings will need to be varied according to the scale of the mesh item.

sss10-r.jpg

sss10.jpg

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