Forum: Poser 12


Subject: Principled BSDF - some examples

caisson opened this issue on Nov 14, 2020 ยท 125 posts


caisson posted Sat, 14 November 2020 at 10:18 PM

Now here is an attempt to wrap it up into a more caucasian skin. I've added a bit of bump via the 3D texture node Turbulence. This is run through a Cycles - Vector - Bump node. Any grayscale procedural or image based texture can be plugged into the Height chip of the Bump node, and the amount of surface relief controlled by both the Strength and Distance values.

So the material -

sss13.jpg

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