RAMWorks opened this issue on Nov 15, 2020 ยท 10 posts
hborre posted Sun, 15 November 2020 at 3:44 PM
That looks like a shadow around the iris. Disconnect your bump and normal maps and render it again. Unless you are extremely close to the eye, displacement and bump maps would not make a difference in the render. Not saying this is the source of your problem but, frankly, it isn't necessary. Personally, I wouldn't connect a color map to the Specular chip on the Posersurface. It reads its calculations based on black and white data.