EClark1894 opened this issue on Nov 16, 2020 ยท 19 posts
JoePublic posted Mon, 16 November 2020 at 6:08 PM
I'm lamenting the sub-par quality of Poser's native figures (as well as those dozends of "vicky-killer" "vanity" figures) for two decades now.
And it never was about "not enough support", but always about their actual quality:
Poor rigging (Especially sad as Poser's rigging tools are actually quite good. In some regards even better than Studios!)
Poor default shape. (It is much easier for the average user to turn an anatomically correct, photo-realistic figure into a toon than make a toon-ish figure more realistic.
Poor construction. (It is much less taxing to average computers if realistic muscle morphs, etc, are already "built into" the figure's mesh topology than trying to add this kind of realistic detail to a low-res "game-friendly" mesh via subdivision.
Poor expression morphs.
"Gimmick-ey rigging". (Especially true for those "vanity" "Vicky-killer" figures we've seen way too often. But often also the native default figures were "built around" a "new Poser feature" instead of optimizing the technology that really works.
With that in mind I developed my own set of figures based on either 3rd or 4th generation DAZ meshes, as these feature the elaborate mesh topology best suited for my needs. The rigging is all Poser weightmapping with no "cross-compatibility" dead weight. Shapes/morphs/sizes are based on real people. No gimmick-ey "professional" features. The figures are meant to work in Poser and Poser allone, making use of ALL the rigging tools Poser has to offer.
This "philosophy" worked for me pretty well for the last decade, and unless I'll see full Genesis compatibility in Poser, (Or a fully functional Morphbrush implemented into DAZ Studio), I think I'm going to stick with it. That's also the reason I have no use for Poser 11 or 12. (although I bought the Poser 11 upgrade). I neither have any use for just another generation of "new" (but inevitably sub-par) Poser figures, nor for a crippled Blender render engine. And especially not for an anihilation of all my python scripts. (Which one tends to use a lot of you actually create stuff for Poser).
But this discussion is vain already. All professional content creators voted with their feet already years ago and even a figure that's actually technically and artistically better than Genesis wouldn't bring those people back. But this figure would be very expensive and would take way too long to develop, anyway.
We had a small window of opportunity to create such a figure once Vicky 5 was announced, but the previous owner of Poser were way too cheap and too lethargic to do what was necessary back then.
Anyway, it's all water under the bridge now. PP-2014 as well as my "home-cooked" figures work fine for me. So far I neither have the overwhelming urge to migrate to Studio nor to install Poser 12.
What I personally WANT for Poser is to basically turn into a DAZ Studio emulator.
Give me full Genesis functionality but with a Poser front-end, as it is way too late trying to play "catch-up" with Genesis. Genesis is now supported by almost two decades of high quality content. Devoloping a high quality Poser figure isn't a "one-man show" "vanity" project, but takes a dedicated team of seasoned professionals to get it right. As well as a huge amount of professional and semi-professional content creators for support.
Sorry, but that train has left the station a long time ago. We once had both but we lost both due to ineptitude and stubbornness.