JAG opened this issue on Nov 17, 2020 ยท 144 posts
wolf359 posted Wed, 18 November 2020 at 2:29 PM
It's not a sign of failure that third party programs do not >create an importer from that published file-format! for example >there are few programs with a Cinema 4D importer.
regards prixat
Maxon, Autodesk etc makes money selling(now renting) an entire 3DCC application.
NOT selling canned content for base figures that come with the program.
One does not need a "Cinema 4D importer" because ,like Blender,Maya,Max one can create content in C4D and export it to industry standard formats Like FBX.obj,Alembic
From the perpective of the Daz business model it is a huge failure that only some small number of poser users remain fixated on importing the genesis figures for various reasons.
Daz depends one people getting excited about those lovely Genesis Figures and then flocking to the Daz commercial store to buy content for them.
This did not really happen ,in any major way, in the Professional CG ,film &Gaming communities because they prefer to work within thier Custom Character eco-systems without having to muck about with kiddie toys Like Daz studio to get a genesis figure into their professional 3DCC pipelines via some 'DSON" format.
Particularly in light of the fact that Genesis needs to be connected to its massive Daz studio Data folder for its full functionality and Daz studio installations are NOT scalable for large team projects that Game/ film company pipelines require.