Forum: Poser 12


Subject: The unmentioned death of DSON importation...

JAG opened this issue on Nov 17, 2020 ยท 144 posts


JAG posted Thu, 19 November 2020 at 8:03 PM

Deecey posted at 7:59PM Thu, 19 November 2020 - #4405219

randym77 posted at 6:00PM Thu, 19 November 2020 - #4405218

Deecey posted at 5:51PM Thu, 19 November 2020 - #4405216

It's a total resculpt, more realistic proportions. Based off a scan of a real human. Some of us old timers put some elbow grease into things. 8-)

She looks really good. Is this a future product in the RMP?

I like the way hair renders in Poser 12. I never liked the way hair rendered in Superfly, especially curly hair, but this looks very nice.

Yeah I'm working on it. I'm still not happy with the normal map ... UGH

But it's getting closer. 8-)

Poser has never handled normals well. Firefly literally could not use them at all. The displacement system for Poser was also jacked. Most programs and render engines utilize a gray-scale image in which black is deep and white is high and gray is neutral. This allows the surface to be manipulated in and out at the same time. Poser reads black as neutral and anything gray to white rises in height. You can make a negative (-1.0) setting to get indentions but it requires mixing maps which is wasted effort. So many things could have been fixed and none of these things ever gets improved. Like all Firefly needed was caustics and some tweaks - along with new lighting improvements. But instead they focus on superfly which is slow and ridiculous. Why not work on a bridge to one of the fancier game engines that are now free? Oh wait...that's what DAZ is doing! Again, behind the line on getting ahead, Bondware. Ultimately running the wrong direction.