ghostship2 opened this issue on Nov 14, 2020 ยท 38 posts
Mec4D posted Mon, 23 November 2020 at 4:36 PM
I think it is good to learn the PBR basic and copy less from other programs as that will make things more clear to understand , PBR is simple to follow, and it is easy to create monster shader that make no true sense at the end of the path, applying rules from old shader system will never works , as the new path is simple and have own rules that should be no broken. And it is less mysterious as you may think.
TheAnimaGemini posted at 4:25PM Mon, 23 November 2020 - #4404667
Mec4D posted at 10:49PM Sat, 14 November 2020 - #4404613
Physically based shading is not completed yet in Poser12 , regular users will not even notice the difference to tell you the truth the Poser12 webinar and it's new features is tomorrow at 15:00 EST, don't miss it ! we may know more about
I sign up too. Will be interesting . I do also some research on the shaders and compare them to Blender PBR. Yes, it is not complete now, but you see already the right direction.
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