LuxXeon opened this issue on Nov 25, 2020 ยท 5 posts
wolf359 posted Thu, 26 November 2020 at 2:26 PM
Hi Lux,
I am not sure if this will help your situation however, I use the Blender action editor to import/re-use motion data from other rigs of the exact same armature.
This method enables me to import an FBX character from Iclone CC3 pipeline and set up my materials.
But after that, I can create multiple new body and facial animation in Iclone with any base default CC3 Character and export those mutliple motions to an FBX file to Blender and ALL of those motions become available in the action editor and can be applied to my main textured actor via a dropdown list in the Blender action editor,
This method works only with rigs with Identical bone hierarcies and must have the same set of facial blend shapes for facial animation transfer.
I have tested figures as old as Millenium 3 ,exported from Daz studio as FBX, and it works perfectly as long as I import other animated figures from the Millenium 3 generation
You can even delete the figures who brought in the new motion and the data remains stored in the action editor of your saved .blend file
Here is a video tutorial I made that is specifically for CC3 to Blender but details how to use the action editor to switch between stored motions. https://youtu.be/igv--GMiUq4