mrsparky opened this issue on Nov 10, 2020 ยท 164 posts
mrsparky posted Wed, 02 December 2020 at 11:24 PM
I couldn't possibly comment on that :)
...as for tonights update...Which if you know about modelling, mapping etc is ..well.. a tad boring. If you don't, you might find it interesting to know.
Both the models above use box mapping. It's the most basic form of mapping and generally good for buildings because they are square(ish). But if you have an inset on your model, it has an annoying habit. As you can see once you apply a texture, anything on the outside will be the same on the inside of the inset.
So what you need to do is create a separate "material zone" for the inset. Which can be done in most modelling/mapping software, but not all. Plus it can be fiddly to do. Hence I define these separate zones in the modelling software. Then play and tweak these zones in the mapping software. Upside is it makes the models look so much better. Downside is it's time consuming to do.
Which, as you can see from the (very rough) second picture, is the stage I'm at now with building #3. But that's now finished for that model, so now I can texture it. You'll also notice from the 2nd image the walls are separate zones. This is done that way because, as mentioned earlier, it allows for better quality images to be used as textures. Which in turn makes for better renders.