LuxXeon opened this issue on Dec 03, 2020 ยท 8 posts
LuxXeon posted Sat, 05 December 2020 at 5:07 PM
@mmoir Thank you! That walk cycle has a few issues that I just didn't have time to fix. It was a simple Mixamo mocap motion that I quickly retargeted to the character's armature just to show the weights and rig function. I plan to make a proper animation clip with this character (hopefully) this week if I have time. Maybe just a 30 sec or 1 min clip to show more of the functionality.
@RedPhantom Thank you, my friend. Very much appreciated.
@HMorton Yes, there are two scene files. The first scene contains entirely procedural materials, including a procedurally designed background environment which contributes to both reflections and global ambiance. It isn't something I came up with, it's a technique I've seen done before by other creators and I adopted it to fit my workflow. It could be used on its own for global lighting, but in this case, I've also included 3 area lights to help with details. Everything in the first scene is fully customizable by the user since all the materials are procedural. In the second blend file, I simply baked all the procedural materials into 4k PBR texture maps for better compatibility with other software packages and pipelines. Everything is the same except that the textures in the second file are maps, not procedural. This way, people can choose which blend file they prefer to work with.
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