Afrodite-Ohki opened this issue on Dec 05, 2020 ยท 32 posts
Afrodite-Ohki posted Sun, 06 December 2020 at 11:15 AM
hborre posted at 11:13AM Sun, 06 December 2020 - #4406570
I've been running Progressive Refinement recently and it seems to be working fine. I don't have the Branched Path Tracing checked on for this process as per the manual recommendations.
I'm gonna try without Branched Path Tracing, thanks!
Richard60 posted at 11:14AM Sun, 06 December 2020 - #4406572
Have you tried using the Queue Manager? My understanding of render in background (and I could be wrong) is that it is a poor man's way of getting a Local Queue Manager. Back when there was a Pro Version if you had Pro then you can rendered and keep using Poser, if you didn't then you used Render in Background. Basically the same thing except with Queue Manager you can also render on other computers. And there were all types of other reasons to do a background render such as the 4GB memory issue. But since Poser 12 only runs on Windows 10 which is 64 bit that reason is no longer valid.
Queue Manager is a no-go for me. The entire reason why I use Progressive Refinement is so that I can se how the render is going, and stop it whenever I feel like it's good enough - with the Queue Manager I have all or nothing, I can only seen anything when it's done rendering.
Edit: okay, turning Branched Path Tracing off seems to have made it MUCH faster. Still running slower than rendering in P11 though, I think, but now it's acceptable, while rendering not in background. Render in Background seems to be taking some 4 seconds per sample instead of the previous one minute.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.