mrsparky opened this issue on Nov 10, 2020 ยท 164 posts
mrsparky posted Sun, 06 December 2020 at 11:20 PM
As for tonights update and this one is aimed at anyone new to 3d. Just to show how things are done. For anyone with a little more experience, you may think ...hey that's wrong or badly explained. So please comment/expand as it'll help other artists.
If you think of a 3d model as you would of a real world plastic kit. Generally when you open the box it's plain, there's no paint or decals on it. There is software out there where you can paint 3d models. But often 3d modellers will "map" (sometimes called UVmap) the mode. This is a process that 'flattens' the model and where you can assign parts of it to (what I call) a material zone.
For example, you might assign all the parts with concrete onto a material called concrete. This can take a while, but eventually you'll need up with a (or a series) of template(s). The template is coloured in then applied to the model.
As you can see here compared to the other images, this is looking rather clean. That's because personally I like to work using layers/overlays of differing opacity levels to build up stuff like dirt and grunge.