Forum: Poser 12


Subject: How's the FBX export?

dugpa opened this issue on Nov 04, 2020 ยท 14 posts


wolf359 posted Tue, 15 December 2020 at 12:49 PM

Hi

I also have the newer FBX review (in your posted pic) as well

And it is OK for most things.?

However it does not read morph based facial animation/lipsync in my exports from CC3, And I need to see that they exported intact as part of my previs pipeline.

For me, the key to a multi application rendering pipeline is to NOT have to import a whole new copy of the Character from the Character app( DS,Iclone.poser etc) and redo textures every time they need to perform a new action.

Thus I Append new animation Data from Iclone/CC3 into existing Blender scenes via a bare bones FBX export to a temp folder and store the new motion data in the Blender action editor to be applied ,via a drop down list to the fully dressed textured actors just like how we apply Different Motion clips in Iclone or .DUF/anibocks or pz2 in Daz/Poser.?

The pic, I posted earlier, is the Old legacy 2013 Autodesk FBX converter that has its own advanced viewer app that you invoke with that button next to the "log" button on the right

Thankfully Autodesk still makes it available for download.?

Once you get your import settings sorted in your receiving app ( Max,C4D etc) you could perhaps save as an import preset as I have done in Blender for both CC3 & Daz studio

FBX CONVerter.JPG



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