bluto opened this issue on Nov 19, 2020 ยท 12 posts
an0malaus posted Thu, 17 December 2020 at 2:32 PM
If a whole actor is being replaced with another rigged actor, even if there are mesh/geometry changes, Poser should still correctly handle the actor seams during bending, so no overlap should be required. Geografting in Studio effectively introduced new actor seams, even if there were no joint parameters directly affecting those seam vertices.
In Poser, provided the replacement actor is UVmapped exactly the same way as the original actor, at least for the identical vertices, then the appearance should be seamless.
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