Forum: Poser 12


Subject: Old overlays don't work anymore? HELP

Darktoz opened this issue on Dec 19, 2020 ยท 21 posts


Y-Phil posted Mon, 21 December 2020 at 4:22 PM

hborre posted at 4:21PM Mon, 21 December 2020 - #4408127

Darktoz posted at 8:59AM Mon, 21 December 2020 - #4408084

Nothing that even briefly involves a script does work anymore. Like specific morphs...meaning half of my library. It is too frustrating, so I give up and go back to Poser 11.

But thanks for trying to help me out.

I understand your frustration. Many of us venturing into P12 are going back and reinventing the wheel so to speak. I am kitbashing those material room scripts that work in P11 to work in P12. And with the help of others who have been kind enough to share their knowledge and discoveries, I'm making progress in using the new software.

@Y-Phil: Yes, it appears that the SSS settings are sensitive and don't require outlandish numbers for them to properly work. Your Subsurface Radius should be 1,0.2,0.1 but it depends on the channel you are using as a subdermal layer. If you use the PhysicalSurface for your cycles rendering, the SSS settings at the bottom represent values in mm for dermal penetration. So for caucasian human skin, your red channel should be 4 to 6 mm, the Green channel should be approximately 4mm, and the Bule channel should be less than 1mm. That is according to scientific literature. Ghostman Uber 3 shader compound node has an interesting arrangement for SSS and I need to spend time with it because of the results I'm seeing. Again, values vary on the lower end for SSS but the effect is impressive where you get a ruddy look to the skin especially around the ears. With the right adjustments, the model looks like it's blushing.

Ok, thank you for the explanation. I was using 0.15, 0.1, 0.1 for the subsurface radius. Your values are better, even with 0.01 as subsurface, which acts as a multiplier for the radius, from what I've understood.

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