Darktoz opened this issue on Dec 19, 2020 ยท 21 posts
parkdalegardener posted Tue, 22 December 2020 at 4:42 AM
hborre posted at 4:33AM Tue, 22 December 2020 - #4408127
Darktoz posted at 8:59AM Mon, 21 December 2020 - #4408084
Nothing that even briefly involves a script does work anymore. Like specific morphs...meaning half of my library. It is too frustrating, so I give up and go back to Poser 11.
But thanks for trying to help me out.
I understand your frustration. Many of us venturing into P12 are going back and reinventing the wheel so to speak. I am kitbashing those material room scripts that work in P11 to work in P12. And with the help of others who have been kind enough to share their knowledge and discoveries, I'm making progress in using the new software.
@Y-Phil: Yes, it appears that the SSS settings are sensitive and don't require outlandish numbers for them to properly work. Your Subsurface Radius should be 1,0.2,0.1 but it depends on the channel you are using as a subdermal layer. If you use the PhysicalSurface for your cycles rendering, the SSS settings at the bottom represent values in mm for dermal penetration. So for caucasian human skin, your red channel should be 4 to 6 mm, the Green channel should be approximately 4mm, and the Bule channel should be less than 1mm. That is according to scientific literature. Ghostman Uber 3 shader compound node has an interesting arrangement for SSS and I need to spend time with it because of the results I'm seeing. Again, values vary on the lower end for SSS but the effect is impressive where you get a ruddy look to the skin especially around the ears. With the right adjustments, the model looks like it's blushing.
Poser's diminutive scale seems to be an influence in some PBR shaders like SSS. I am not entirely convinced the mm penetration distance is accurate when using Physical Surface and like I posted in the other thread and I still see the effect disabled if the three scatter distances are equivalent. 1, .01, .01 was used in the other thread but I see .02 working for green just fine.