JAG opened this issue on Dec 21, 2020 ยท 50 posts
wolf359 posted Tue, 22 December 2020 at 10:03 AM
I personally agree that a proper FBX importer is the better choice as DAZ studio has modern FBX exporter.
Reallusion uses FBX to Import & transform Genesis figures to Iclone Avatars
Daz does not even offer official tech support for their Daz to blender plugin, leaving it up to the community to sort out problems because the plugin is open source.
The original project was a failed commercial plugin by a person called "Mitchy" Sold as "genesis 8 to Blender"
The reason it failed commercially was one of the many reasons that the major 3DCC apps (Autodesk ,Maxon,SideXF ,Foundry etc) , Never adopted the free DSON Spec published by Daz when Genesis one was introduced as Daz had originally hoped & Dreamed years ago.?
In short Genesis get its functionality by being connected to its ever growing Data folder in your DS installation.
Export Genesis to another universal format such as FBX and you get just another weighted rig that only superficially appears like the Character you exported from DS but will be missing the JCMS,HD Etc.
Figure out a way to imbed the needed Data in the exported FBX file (Like "Mitchy's original product did) and you get a Bloated,app choking behemoth in the importing app as much as 20 gigs in size.
Remember how bad Poser 10 slowed down with DSON??
AKIAK All of the recent Daz studio export plugins for the major 3DCC's& game engines are using some new non DSON code and or FBX
Either way any interest Bondware allegedly has or does not have, in DSON is Moot as they have moved to Python3 any way and even Daz has abandoned DSON as they have reported to JAG.