Afrodite-Ohki opened this issue on Dec 25, 2020 ยท 108 posts
hborre posted Sat, 26 December 2020 at 10:05 AM Online Now!
As promised, I have posted the Ghostman Hair shader that works in P12. This is the workaround for the wonky Anisotropic connection in the PrincipledHairBsdf node. Please note, I created two compound nodes to clean up the Material Room workspace for easy access. The Anisotropic/Tangent node was created just to protect the Tangent node settings.