Forum: Poser 12


Subject: Superfly - Help me track down what's changed and what's bugged?

Afrodite-Ohki opened this issue on Dec 25, 2020 ยท 108 posts


Afrodite-Ohki posted Sun, 27 December 2020 at 3:25 PM

ChromeStar posted at 3:23PM Sun, 27 December 2020 - #4408739

I'm glad it matches what you got from that thread, that means I probably understand it now. :) On that last point...

If the issue was that the distance light is being scattered in the red, green, and blue channels could not be the same, then you would be okay setting those channels to the same value (e.g. set them all to 1.0) if you had different maps or other data plugged into them (e.g. perhaps from the SeparateRGB node). Because then for each point, the scatter distance would still be different.

But that's not the case. For whatever reason, if you set them all to the same numeric value (e.g. 1.0) even with different inputs, the bug still occurs.

Yeah that's why this is annoying me to no end. The greenery on the purple scatter goes away with any amount of green set to the scatter, but then there IS green being added ther with my shader and it still makes my purple-colored parts all yellow - if and only if I have a map with purple in it set up. I don't know what to make of this arrrrrgh

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.