Lobo3433 opened this issue on Dec 15, 2020 ยท 63 posts
Torquinox posted Fri, 08 January 2021 at 4:15 PM
I see.
I'm a little surprised about how hard surface plugins for Blender throw concern over topology to the wind. It seems like there is this attitude that Blender is fine with n-gons, and it's ok do have a ton of them all over the place. I've seen it in loads of tutorials.
Yet, there are many other tutorials that place good topology at the top of the list for building good models. I tend to think we want good topology in order to prevent weirdness in renders and to enhance portability. But the models built using those plugins look great as long as you don't look too closely at the underlying geometry. It's maddening.