mmoir opened this issue on Nov 12, 2020 ยท 61 posts
mmoir posted Fri, 08 January 2021 at 6:30 PM
Hey , just another animating update of the character walking along the path. I animated the walk cycle stationary (not moving forward) then when I was happy with the walk cycle I just created keyframe for start of path then moved him to the end of the path with a new keyframe. I adjusted the endpoint distance until I got the least amount of foot slippage in my opinion. I don't know how little slippage you can get this way but I will have to hand animate every step forward as there is too much slippage.
Also, since the path is not totally flat it was hard to keep the feet on the ground. Do you guys know if there is a shadow catcher Add-on or do I have to use shader tricks to create a shadow catcher? Again used few keyframes in this test animation. See the video below.