AcePyx opened this issue on Jan 10, 2021 ยท 163 posts
Afrodite-Ohki posted Mon, 11 January 2021 at 6:26 PM
AcePyx posted at 6:19PM Mon, 11 January 2021 - #4409961
but there are creators here that make hundreds of thousand s of dollars a year from this, and they STILL haven't succeeded?
You might be thinking of DS creators there, bud. Poser is just staaaarting to pick up in sales for vendors again. And when that happens more, vendors will accept to pour more hours into making one single character - cause right now hey, I've had comments saying that my two characters are the best ones available for current poser generation and they've sold like 60 copies a pop. So, you know.
The thing about those super realistic game characters is that they PAINT those textures manually. And I mean albedo, subsurface color, subsurface amount, specular, bump, displacement and normal maps. With lots of resources poured into Substance Painter. Us mortals are here making do with frankensteining photos of models. Because that means we won't pour one entire month's work plus hundreds / thousands of dollars worth of software and resources into one character - that not counting all the higher training required to know HOW to paint that stuff by hand. Believe me, I wish I knew how - and I'm a 2d illustrator too, so I know my fair share of painting techniques.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.