AcePyx opened this issue on Jan 10, 2021 · 163 posts
TheAnimaGemini posted Mon, 11 January 2021 at 11:33 PM
AcePyx posted at 11:28PM Mon, 11 January 2021 - #4409961
ghostship2 posted at 5:30PM Mon, 11 January 2021 - #4409924
I get decent photo-realistic results with the same tools everybody else here has.
Ghost you've been doing some of the nicest work I've seen coming out of Poser for years, and I don't mean to shoot you down because I hold you in very high regard; this is nice but it's short of photorealistic. Even the most casual glance reveals it as a render. The skin lacks depth or detail, the hair is clearly trans mapped billboards. And you're one of the BRIGHTEST we have to offer! The only photo in this thread that I consider photorealistic is the image from caisson.
You talk about Poser's limits, but that's exactly my point. It supposedly has a state of the art PBR engine, and I KNOW that Blender is doing true photorealism with almost the same engine, so why aren't we? I understand why casual users are not succeeding, but there are creators here that make hundreds of thousand s of dollars a year from this, and they STILL haven't succeeded? It's frankly incredible, especially as caisson has demonstrated that it IS possible! What's the x factor in HIS model, and the scans taken by other people? Surely that could be recreated by hand?
One of the major issues in my POV for Poser character which you can buy , they all miss good maps. No decent thickness map, or bump or normal. To render photorealistic, you NEED very good texture maps. Most of the Poser character which I bought use 2 maps . Texture and some kind of grey map which is used for all slots. Roughness, bump etc.. The second , good lights and material set up.
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