AcePyx opened this issue on Jan 10, 2021 · 163 posts
TheAnimaGemini posted Tue, 12 January 2021 at 3:14 AM
caisson posted at 3:09AM Tue, 12 January 2021 - #4409955
The fastest easiest way would be to work with scan data. That's what I think a lot of games studios will be doing - much more cost effective. From a Poser POV though, go look at the sort of prices for commercial usage ...
Anyway, this is what I could get from P11 back in 2015 with a free head from Ten24 (aka 3dscanstore dot com). The eyes are rough as it's a single mesh item, they aren't separate - image is post processed and eye highlight painted in. I did convert the 8 bit bump to a normal map, but the shader was ridiculously basic (and I wouldn't use it now!).
@Caisson Like I said before. Good maps are mandatory. Textures XYZ as example is heavily used by prof. and studios. The price is pretty spicy , but the results are awesome. Last year I bought me a course about Character texturing. ( Want to create a character for my personal usage) . It was also referring to the site "Textures XYZ" . Well after I put a cart together, I decide to think a second time about it LOL.
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