brittmccary opened this issue on Oct 23, 2001 ยท 2 posts
jamball77 posted Tue, 23 October 2001 at 10:49 PM
1 build the model 2 group your walls in poser 3 export the obj from poser with the group names (select all but weld seams in the export dialogue box) 4 make your UV map in UVMapper (a 2D .tif, gif, etc) 5 save the uvmap texture file from UVMapper 6 EXPORT THE .OBJ FILE From then on only work with this UVMapped .obj file. When and how or if you texture is unimportant after these steps. You have the UVMapped Model and the Map that goes with it. Keep these together! Name them the same! Zip the files together in a single archive! Now getting it into Bryce? You may want to post that ? over in the Bryce Forum. Good luck.