AcePyx opened this issue on Jan 10, 2021 ยท 163 posts
adp001 posted Tue, 12 January 2021 at 10:21 AM
AcePyx posted at 10:04AM Tue, 12 January 2021 - #4410029
adp001 posted at 8:39AM Tue, 12 January 2021 - #4410028
No P12 here. But Superfly should be able to produce a similar result. Some useful shaders are still missed in Superfly
Yeah - gutted that they still haven't implemented the displacement properly.
but this is not a showstopper for skin shaders. Speed could be a remarkable difference. But we will see. Someday when P12 is ready.
I'll sacrifice speed for quality ANY day of the week.
Is there any chance you could us your cycles node map for the skin please?
There is nothing special in this nodemap. Just a Principled BSDF shader. And those (partly handcrafted) diffuse-/specular-/normal-/bump-maps.
The parameters for a good skin-shader must be adjusted specifically for each set of texture-maps. "One for all" does not really work. Or better: It may work only for the typical, usual flat, uniform and exchangable Poser textures.