AcePyx opened this issue on Jan 10, 2021 · 163 posts
Nevertrumper posted Sat, 16 January 2021 at 3:36 AM
caisson posted at 3:32AM Sat, 16 January 2021 - #4410320
The shader is very simple. Using the Cycles root plus Principled BSDF means no preview, but the results are more than worth it in my opinion. I had a thread with a bunch of examples, but that seems to have disappeared, so I’ll add my notes here (note that I am perfectly capable of making mistakes!). First, there were only the two maps with this sample, which is why I’m using a normal map (bump is easier to make, set up and adjust).
Specular in Superfly is base reflectance, or direct reflection, or f0; with this node 0-2 are mapped to to 0-16%. Using 0.25 here means 2% base reflectance which seems to work well. I’ve never used a spec map in Superfly yet, they aren’t needed. (NB. with the PBR Metal/Rough workflow as used in apps like Substance Painter and many others, the default would be 0.5 which would be 4% for all non-metals.)
As bagginsbill says, with a good bump a roughness map doesn’t really seem to matter that much (not the case with most materials though, they are important as they define surface relief at a smaller scale than bump or normal maps).
That is great, but now do it on Poser figures. Copy those shaders to the Poser figures and replace the texture maps with the figures' textures. Use the same lights and render setting. All those chopped off model-heads are nice and impressive, but we need results for Poser figures.