Forum: Poser 12


Subject: Using Daz3D figures as FBX inside Poser 12

infinity10 opened this issue on Jan 16, 2021 ยท 18 posts


infinity10 posted Sat, 16 January 2021 at 10:35 AM

My camera focal settings are intentional, so please don't worry about your eyesight.

OK. So I export the figure and its accesories as FBX. Daz Studio allows me to choose what I export together with the figure. I get an FBX file.

Next, I import the file into Poser 12. It looks like a crumpled mess. No worries. Just Zero Figure. Poser 12 has default 30 frames, so check that your figure is zerod throughout. Or, just delete all the frames except frame 1 and then add back the frames to 30. Anyway.

You need to pose your imported FBX figure inside Poser 12. Sorry, the pose from Daz Studio does not carry over. Yup. Manual posing.

Next, check the settings inside Material Room. FBX will use only the good old Poser Root Surface and related nodes. Just make sure the transparencies for the eyelashes and the hair are set to 1. (FBX sets transparencies to zero upon import, so any item with transperencies need to be checked) I also added a bit of bump to the clothing and added SubSurface Scattering to the figure and acccessories.

Basically, that's all to it. Oh yes, I used Poser 12 morph brush to smoothen out his shirt - it had too much of his 6-pack muscles shape on it. So morph brush works on imported FBX file.

Here is my rendered result. HyunKi_20210116PSR.png

Eternal Hobbyist