Forum: Blender


Subject: How to Make Money with Blender

Lobo3433 opened this issue on Dec 15, 2020 ยท 63 posts


Warlock279 posted Sat, 16 January 2021 at 7:45 PM

When video tutorials first became a thing that "everyone" was doing, I couldn't stand them, I much preferred written tutorials. I was at a point, I didn't need hand holding and walking thru the basic stuff, I just needed the one or two key points that I was missing/not familiar enough with. Information I could have skimmed out of a written tutorial in about 30 seconds was buried in 43 minutes of someone stumbling, muttering, and backtracking thru stuff I was already familiar with for the 2 minutes I was actually interested in, ugh. I still haven't entirely warmed to video tutorials, as @LuxXeon says, time codes help immensely, as does the trend toward shorter/focused tutorials, but I'm still lukewarm on the idea.

Its absolutely a full time job. Production is tantamount, and anyone making a real go of youtube, usually has VERY high production values. The market is too competitive now, gone are the days you could get by with having audio so low people had to max their speakers to hear half of what you've said, followed by your next video with audio so loud you're clipping your mic half the time. Narration after the fact, seems to almost always be the better option than trying to talk and demonstrate at the same time. Beyond just recording and editing the content, if you're going to be successful you need to have/be "promoting" on multiple platforms, and you have to have a level engagement/interaction with your subscriber base.

I can't really wrap my head around the whole concept of live streams. If I have the time to sit watching someone do something [or watching them play a game?!] I'd rather be doing that something myself [playing the game myself!]. Its clearly incredibly popular right now, and growing. I've tried to watch some of the twitch "creative" streams while I'm working, but it always ends up becoming background noise as I inevitably shift my focus almost entirely to what I'm doing, or enough so, that I'm not really learning anything from the stream.


LuxXeon posted at 7:05PM Sat, 16 January 2021 - #4410477

There's also a trend now where people blast through an entire scene creation in just a minute or so, and that's the actual hook of the whole thing. "Create this scene in five minutes or less" is a popular trend now. Obviously, not intended for absolute beginners but surprisingly popular.

I think, I'm more inclined toward watching that kind of thing [or even time lapsed stuff], than step by steps. Very few step by step videos seem to be paced right for me. A quick over view of the entire process however can often highlight areas that would have been potential pitfalls. As you said tho, definitely not the most "beginner friendly" of content.


LuxXeon posted at 7:23PM Sat, 16 January 2021 - #4410421

In fact, people seem to complain if you give them an intro longer than 5 to 10 seconds, no matter how "cool" or professional it is.

That's nothing new. That goes for short animations too. The amount of times I've seen a a 20+ second flashy title sequence tagged onto a 10 second animation, [nevermind the 30 second credit roll at the end when ONLY ONE person worked on the short!] boggles the mind! Not saying I haven't ever been over zealous with a title sequence or two myself, but most of the time, less is more for sure. It can be especially grating if you go thru half a dozen of someone's videos in a row, and they're all set up the same way . . .

10-15 second clip[s] of what's in the video --> 20 second title sequence --> 2 minutes of actual content --> 30 seconds of end credits

. . . you've just wasted as much time as there was actual content.

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