AcePyx opened this issue on Jan 10, 2021 · 163 posts
TheAnimaGemini posted Sat, 16 January 2021 at 10:24 PM
caisson posted at 10:20PM Sat, 16 January 2021 - #4410480
As a general observation, and purely my opinion, the problem with photorealism as a goal is that the closer you get to it the harder it becomes. Like RedPhantom says, if one thing is not quite right it will destroy the entire illusion. One reason that the scanned heads look so realistic is that they are quite dense topologically with a lot of detail in the geometry; they would be difficult and in some ways impossible to rig and animate. Every detail is particular to the way they are, like a statue.
A Poser figure is a very different case as it is designed to be generic and non-specialised - to be posed realistically or not, to be morphed and scaled, to be rendered as animation or still image, in high resolution or not, in close up or not. It is intended to be all things to all users, to be as un-particular as possible. It is impossible for creators to anticipate every particular, so to go from a versatile and generic figure to a particular photoreal render will inevitably take some work to achieve.
That's not to say that vendors can't improve, or figure creators, or Poser itself though.
@Okhi - good luck with Painter, it does have a learning curve and the online docs aren't great, but there are loads of video tutorials for it. I like the work you've been showing so I'm looking forward to seeing what you can do with it!
I think you can archive more Photorealism when you "sculpt" facial features, like a few extra pores, wrinkles in the characters face and take this sculpt as High resolution OBJ and bake it out in substance or any other app you prefer and use this as Normal, bump etc.. Poser character skins are way to clean .To perfect . Smooth. This breaks the whole impression of realism.
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
―