AcePyx opened this issue on Jan 10, 2021 · 163 posts
TheAnimaGemini posted Sat, 16 January 2021 at 11:33 PM
Deecey posted at 11:30PM Sat, 16 January 2021 - #4410515
Most of the issues you are raising are more an issue with textures rather than with the shader setup. I thought this was a thread about how to set up the shaders in SuperFly. My shader has changed since the example that caisson posted, so I will update the example when it's done.
The "evenness" of the skin tones and sheen of the maps are more attributed to the maps, but as these are meant to be merchant resources for people to start with, I kept them as neutral as possible. The more individuality you "bake" into the base, the harder it is for people to "unbake" it out. 8-)
Okay, my wrong :) I did not know this is a merchant ressource. Mea Culpa. :) Yes, maybe this is a shader node set up thread, but when it comes to character, Textures are essential here too. But how I said, no offence, your sculpt is beautiful. Really like it.
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