hamiltonpl opened this issue on Jan 17, 2021 ยท 20 posts
hamiltonpl posted Mon, 18 January 2021 at 8:54 AM
I do work on it in BLENDER I make the change to the head. Then I LOAD MORPH TARGET back to the HEAD. But it puts it in the MORPH area of the dials - I don't have a choice to put it with LIPS or MOUTH etc.
So then I have TWO morphs.
CHARACTER HEAD set to 1.00 PUCKER Set to 0.000
The Problem is that when I dial it in it adds the pucker but it also ADVANCES the ENTIRE head morph where the head is now distorted. If I go all the way 1.00 -then the Character head is at now at 2.00 ! I ONLY want the delta change to the lips to be applied.
Yes, I can create an EDIT DEPENDENCY on this to correct but I don't want to do that for very additional tweak morph I want to develop for this character Hope that makes sense. Is there a way JUST to affect the lips?
In Blender for a HEAD morph I always 'keep vertex order' and polygroups checked. Thanks so much for getting back to me.
Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor